

It has four different modes, accessible with swipes on the Dual Shock 4's touchpad, and each enforces a useful strategy in Killzone's responsive, slower-paced shooting. The weapon of choice in Killzone: Shadow Fall is the OWL, your little backpack with a minigun. You're meant to stand between your fanatical boss, Sinclair, and a slender Helghast spy named Echo, both of whom have an interest in pointing a mysterious weapon over the wall. The acting and writing isn't delicate enough to pull out an emotional moment from this brewing conflict (there are certainly attempts), but at least your motivation in Shadow Fall exceeds that of simply being a soldier, as it often is in games like this. You're wiping out Helghast terrorists for the most part, and they've yet to shake off their red eyes, gas masks and Nazi veneer. The game sees this as an opportunity to switch gears, too, thrusting you into a multi-level hostage rescue in Vekta City, and following with an assassination attempt in New Helghan's neon-lit underbelly. It also permits you to travel between Vekta City and New Helghan, a noxious, industrialized tumor of a city, fit for the Helghast refugees that lost a war and their planet.Your action-packed path runs on both sides of the uneasy wall erected between the two civilizations (and a few other spectacular locales), with Shadow Fall injecting you into sensitive standoffs as a means of illustrating the anger and displacement felt on both sides. Clandestine employment grants you access to the OWL, a cute but weaponized aerial vehicle that naps on your back.
.jpg)
Your options in combat are grafted to your status as shadow marshall, a covert operative of the Interplanetary Strategic Alliance. Then again, it's not as if "Killzone" is dishonest about its choice of genre – and the action is worthwhile when the shooting is as boisterous and tinged with tact as it is here.

The guns are the only thing approaching pollution in Vekta's pristine metropolis, which conveys far greater depth than is available when bullets are whizzing by. This is a peculiar kind of disappointment, because it speaks highly of the environmental fidelity in Killzone: Shadow Fall. The game will let you admire the view from time to time, even with its finger extended and ready to prod – you've got some shootin' to do, remember. Its skyscrapers form an endless field of crystals and carbon, mantled in blue skies and fly-by lens flares. This is not a review of futuristic architecture, thank God, but if it were I would have reams to write about Vekta City, the angular gem that serves as the heart and showcase of a big PlayStation 4 exclusive, Killzone: Shadow Fall.
